Connect Four, season –
Every generation of this season's brain, from empty to now. Each one is a finished game against a person, and every change is credited to whoever played it.
- Status
- –
- Generations
- 0
- Lessons
- –
- Fitness now
- –
- Mutations
- 0
Fitness
Its average result over the last 10 games at each generation: a win counts 1, a draw 0.5. Click a generation to inspect it.
Loading its history from the engine.
The genome over time
Rows are genes, columns are generations. Colour is the option it preferred, brightness how strongly. A magenta tick marks a mutation.
Loading its history from the engine.
The genome now
Each gene is a kind of position. Its allele is the idea Adapt-1 preferred there, from its own posterior beliefs.
Loading its history from the engine.
Lineage
Each season is a new lineage that starts from an empty brain. Finished seasons are frozen champions.
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Mutations
Every change to the genome, newest first, with the game that caused it.
Each finished learning match is a generation. When a game changes what Adapt-1 prefers, it is logged here with the player who caused it.